The movement of the bullet in each frame is accurately calculated by the effects of gravity and air resistance. The Initial speed of the gun bullet in the sim is strictly based on real data. The guidance results will be transmitted to the FCS of missile, which will then control the deflection of the control surface to perform the maneuver. The guidance algorithm uses the same APN algorithm as the real missile. You can imagine that each missile is a tiny aircraft. Currently, the F18 already has a basically full-featured fire control radar, and fire control radars for other aircraft are also under development.Įach kind of missile in the sim uses a real dynamic model. The HUD implemented by the real HUD principle in the simulator, the view angle size of the HUD characters and symbols have strictly verified the HUD of the corresponding real aircraft, this is the most real HUD implementation you can find in the entire mobile market. If the FCS is turned off, your control commands will directly control the control surface deflection, and at the same time, the Stability Enhancement System, G limiter and AOA limiter system will be turned off at the same time. The simulator also provides the function to disable specific FCS channels. Your command to control the aircraft first enters the FCS, it calculates the result through angular velocity feedback or G-load feedback, the result is then passed to the servo to control the control surface. The FCS component with the same algorithm as the real flight controller is also implemented in the sim. It is difficult for pilots to fly without the intervention of FCS. Modern fighters commonly use static instability layout. These details have not been implemented on many PC flight sims. We also added rope dynamics simulations for arresting cables and refueling tube of aerial tankers. The recoil force from each bullet is accurately calculated and applied to the aircraft. When the 40,000 pound carrier-based aircraft land on the deck at a descent rate of 5 meters per second, the compression rebound of the landing gear and the damping of the suspension were carefully adjusted to bring the most realistic visual effects. The development process of some aircraft has real pilots involved in testing and feedback. The end result is that the sim can realistically simulate the unique aerodynamic characteristics of many aircraft, such as the high AOA maneuverability of F18 and F22, the characteristics of F14 can fly a full turn rolling only by rudder, pedal turn maneuver of F35 and F22, and the cobra maneuver of the Su series aerodynamic layout aircraft. The aerodynamic model of each aircraft contains multiple components, the inflow of each is carefully calculated. 5.Carrier Landing HD is a high-end flight sim optimized for iOS device. 5.5 ChangesĪv-8B Harrier II with Vertical Flight EngineDynamic Pan Camera improved with ZoomFlight Engine ver. The only thing that could improve it is it there were real combat missions and weapons.Īv-8B Harrier II with Vertical Flight EngineDynamic Pan Camera improved with ZoomFlight Engine ver. A great game - despite the lack of combatį18 Carrier Landing is an impressive game that will appeal all wannabe fighter pilots and those that fancy themselves as a Top Gun. F18 Carrier Landing provides a highly realistic experience right down to the Head Up Display, weather conditions and realistic sound of the after burners. Probably the most impressive aspect to F18 Carrier Landing is the excellent graphics and sound which befit a game with a much higher budget. This not only helps you improve your technique, but also looks great although unfortunately you can't save them. One of the most entertaining things about F18 Carrier Landing is watching the multi-camera replays of your landings. However, the landings are always on aircraft carriers - it would be nice to see other places such as airbases added in future updates. Different landing scenarios and conditionsį18 Carrier Landing puts you inside 3D virtual cockpits where amongst the many challenges are In-Flight Refueing and 12 missions, all with a slightly different landing scenario.
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